There is also a making-of, discussing the techniques used with Maya, V-Ray, and Nuke to create the cover image. Topics include the V-Ray, Blend, Car Paint, Two-Sided, Hair, SSS and Skin Materials as well as Displacement, Global Illumination, Render Elements, Proxies, Physical Camera, and effective usage of the Adaptive DMC. ![]() There is also an in-depth discussion on general workflow techniques that will be useful for all levels of artists, and are directly related to how Stephen works in production. ![]() All major aspects of V-Ray will be covered, starting with the fundamentals of how V-Ray integrates into Maya, linear workflow and color management, render settings, lights, materials, new features of vray 3 and 3.1, xgen integration, and more. ![]() In this lecture, CG Supervisor Stehen DeLalla gives a thorough introduction to V-Ray for Maya.
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